Tournament Info

Spirit Captains

Again this year, each team will need to assign a Spirit of the Game Captain. The tasks of the Spirit Captain are only undertaken when they are off the field. The Spirit Captain is responsible for:

  • Getting player agreement on a SOTG score given to the other teams at the end of each day
  • Handing in the SOTG scores at the end of the day
  • Liaising with the Windmill Spirit Director if any SOTG issues arises
  • Communicating with other Spirit Captains if needed

It is practical that all representatives speak English whenever possible and it is recommended that this person not the same person as the regular captain.

Guidelines on how to be a good Spirit Captain

Spirit of the Game (SotG)

As Ultimate is a self-refereed sport, playing with Spirit of the Game, and adhering to the WFDF code of conduct, is essential.

Players have the responsibility to know the rules and it is expected that players follow the WFDF rules accreditation requirements. It is recommended that all players have passed the Basic Rules test on the WFDF website and at least 50% of players on each team have successfully passed the Advanced Rules quiz. More info on rules accreditation.

Naturally, celebrating the unique existence of Spirit of the Game is important. As such an award is given to one team in each division that had the highest average score. Scores are given by the other teams using the 2014 WFDF & BULA SotG Scoring System.

 

Explanation of the WFDF/BULA Spirit of the Game scoring sheet

(copied from http://www.wfdf.org/downloads/doc_download/135-explanation-of-the-wfdfbula-sotg-scoring-sheet)

Objective of the sheet

The objectives of the Spirit of the Game (SOTG) scoring sheet are:

  1. Educate players on what Spirit of the Game is
  2. Help teams to improve specific parts of their Spirit
  3. Celebrate SOTG by awarding a prize to the team that gets the highest score

To achieve this, every team needs to score in a similar fashion. We recognize that SOTG is hard to capture exactly and the specifics and the examples may vary by country, competition level, etc… but if players adhere to the guidelines below, the objectives of the scoring system will be achieved.

How to fill in the scores

  • Filling in the scores is a team effort. This helps in educating your players too. While this might take several minutes the first few times, it will take only a minute after you get used to it.
  • It is expected that teams display normal, good spirit. The system was designed in accordance with this expectation. Therefore the baseline in each category is “Good” which equals 2 Points. For each game, determine if the other team was better than, worse than, or the same as just a regular game and score accordingly. Familiarize yourself with the official WFDF examples.
  • Focus on each question and answer that question only. Do not start with an overall score in mind and work backwards to get that score.
  • There might be many times that nothing out of the ordinary occurred at a game. As such, each category should get 2 points. A final score of 10 points is considered Good Spirit.
  • Give a real score that reflects the items detailed on the sheet; do not score a team because you felt the team was ‘nice’ or because they made a funny game in the circle.
  • Do your part of the job and bring back the sheet as requested.

If the SOTG scoring system is filled in by all teams using the guidelines above, it will consistently do well in praising teams that deserve it and help identify teams that need guidance. It is not perfect, but that is probably impossible for a broad concept such as Spirit of the Game.

Conflict Resolution

The WFDF SOTG Committee suggests that if players had a problem with Spirit in a particular game, they talk to the other team afterwards and explain why they gave them a lower than “good” score. This can be done in the Spirit Circle or later. Alternatively you can write comments on the SOTG scoring sheet.

Last update: 27-12-2015 18:00 by nan
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